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Descripción del Proyecto

FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core, GPGPUs, and clusters of them. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven comparable or faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.

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2010-03-23 10:03 Back to release list
1.0.0-rc2

Esta versión introduce el archivo ubuffer.hpp, que contiene una nueva y rápida implementación con buffer ilimitado basado en la SWSR_Ptr_Buffer. Se introduce la posibilidad de elegir en tiempo de compilación entre un buffer limitado y sin límites en la aplicación de las punto-a-punto de canal (vs SWSR_Ptr_Buffer uSWSR_Ptr_Buffer). La imputación ha sido modificado y mejorado. Hay pequeños cambios cosméticos.
Tags: unbound lock-free queue, fast allocator, parallel allocator
This release introduces the ubuffer.hpp file, which contains a new and fast unbounded buffer implementation based on the SWSR_Ptr_Buffer. It introduces the ability to choose at compile time between a bounded and unbounded buffer in the implementation of the point-to-point channel (SWSR_Ptr_Buffer vs uSWSR_Ptr_Buffer). The allocator has been revisited and improved. There are minor cosmetic changes.

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